Sar

Sar is a small island in the northwest of the Arvandor floating island system, characterized by its harsh desert climate, scarcity of magic, and the many dangerous Beasts that inhabit its deserts. Despite these challenges, Sar is home to some hardy inhabitants, primarily orcs, but also humans and reptilians, who live in small villages near oases.

= Inhabitants =

Sar's inhabitants primarily live in small villages and work agricultural jobs, generally not traveling far from the small oases they deem safe. Buildings in Sar are typically made of clay, with cube-based structures joined together to create large areas of shade and a high surface area to volume ratio to accomodate heat transfer.

Religion
Sar is home to a large variety of religions and spiritual practices across its communities, with Geraldza being a major one practiced by orc communities. It is centered around the principles of compassion, self-sacrifice, cleanliness, and ritual, promoting strong community bonds and respect for others.

= Notable Locations =

Binna d'Sar
A luxurious and mysterious hotel built on a natural magic circle, providing protection from Beasts and attracting wealthy visitors with its opulent amenities and casino.

= Beasts =

Sar is home to various Beasts, including:

Sanrūsa (sand-devourer): Enormous sand-worms that can cause earthquakes and ambush prey from beneath the sand. Sankāsi (desert-wing): Bat-like creatures that surround prey with their wings, creating confusion with sudden darkness. Sanfakā (sand-fire): Non-sentient reptilians capable of creating massive bursts of flame from their scales. Sanrasā (sand-weaver): Large, venomous spiders that can manipulate sand, spinning webs from it to trap their victims.